One guy and his life with old computers of all kinds.
MS Flight Simulator 3.0 running on Olivetti Quaderno PT-XT-20. Although only XT-compatible, 16-MHz NEC V30 is five times faster than original PC with 4.7-MHz Intel 8088. This means that the game is perfectly playable on this machine.
The internal 20MB Conner hard-drive is defective and needs to be repaired. However I am able to share a hard drive from another computer over a provided null-modem serial cable thanks to somebody in Olivetti who decided to add interlnk.exe and intersvr.exe to the C: ROM drive.
Unlike
previous ZX Spectrum computers, +3 is equipped with an internal 3-inch floppy
drive (compatible with Amstrad computers) and it is fully capable of running
CP/M. The system runs snappier and more responsive than Commodore 128 in the CP/M
mode but there are two caveats. Multiple keys
are missing in the crippled keyboard layout and these are replaced with cumbersome keyboard shortcuts. This can
be especially annoying when working with spreadsheets.
Another
issue comes from the fact that the video circuit works in a resolution of
256x192 so it cannot handle the standard 80x24 text-mode typical for CP/M
machines. The computer normally displays only 32 characters per row which would
not be enough for any CP/M program. The +3 version of CP/M therefore uses a reduced
font resolution with just 5x8 pixels for each character (including space
between characters). Such font allows to display 51x24 characters and that’s the
default text mode when +3 is booted in CP/M.
Of course
not all programs work correctly with the reduced screen size so there is a
program called SET24x80.COM. It provides a virtual 80x24 screen and you can
quickly switch between displaying the first 51 columns or last 51 columns of the screen
using a keystroke.
The infamous
default 4-color palette with pink, cyan, black and white is probably the first
thing that comes to mind when somebody starts to talk about CGA. I previously
wrote a post about 16-color modes available for composite monitors but it’s
good to add also something about the palettes for RGBI TTL monitors. These started
to be used heavily when people stopped using TVs with their IBM PC compatibles.
The CGA
palettes were designed for good viewing on NTSC TVs. That’s the reason behind
the strange color combinations. The default one can, however, be modified using
a video chip register – it replaces pink with red but also disables color burst
on the composite output. Such trick was used in many games, but it did nothing on newer cards (EGA/VGA).
CGA also supports
changing the color 0 (usually black) to any other color. Several games used
this with the default palette to get blue, cyan, pink and white which allowed
for better color transitions. Anyway, the easiest way to get more visually
appealing games was to use the second palette – red, green, yellow and black.
XT-class
Toshiba laptops started to use “double-scan CGA” displays with a resolution of
640x400 in the late 80s. This allowed for better graphics and much sharper text
in comparison with ordinary CGA solutions. However, the LCDs which Toshiba used worked
only in 1-bit mode so there were no shades of grey (blue). Lower resolutions in graphics emulated (four) colors using 2x2 patterns. The text mode, on the
other side, emulated the intensity bit (bright text) using bolt characters.
Toshiba
experimented a lot with hi-res fonts in ROM and I’m not pleased with the
results. Standard (thin) font is hard to read and not visually appealing.
Fortunately, it is possible at least to swap the bold and standard fonts using a
keyboard shortcut. It is strange that the highlighted characters are in fact
less readable then but overall experience is still better than with the default
setup.
I’ve
salvaged two SGI O2 workstations in a very good shape. They were used in
Military Research Institute Brno (a state-owned enterprise in Czech Republic).
Both have 300-MHz MIPS R5000, 128MB RAM and an extremely noisy 9GB hard drive made
by IBM. One of them is full of dust and needs cleaning really bad but the other
(which held classified information according to stickers) is clean like new. They
were for free.
I was also
given two packs full of CDs with SGI marketing materials, sets of hi-res photos of SGI
computers for printed magazines and technical presentations for SGI customers.
Most of it can be shared with public so I’m thinking about uploading it
somewhere.
Today? Teaching kids how to make new maps in Counter-Strike: Global Offensive.. It took me six hours to learn the Hammer editor and another six hours to make the map shown on the pictures.
SGI Octane2
was introduced in 2000 and contained SGI’s own VPro graphics chipset (sometimes
called “OpenGL on a chip”). The graphic chip itself has about the same
performance as NVIDIA GeForce 256 (Quadro) but offered also multiple advanced
features including the 48-bit color precision. The chip, however, could handle only
a single screen so SGI started to offer also a dual-head option which was basically
two VPro cards glued together on a single XIO module.
I’ve
created another tumblr for the SGI images recovered from old press CDs. I will occasionally
reblog posts, but please follow the new channel if you are interested in graphical
workstations from the 1990s.